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Expedition Zero - UI

I was responsible for the art direction and design of the majority of the UI elements in Expedition Zero - a survival horror game by Enigmatic Machines.

My main inspiration were retro-futuristic interfaces, such as those found in the Alien universe. I wanted to give the UI a bit of an "old CRT" feel.

Many UI elements are based on Survival Game Kit V2, which were modified and redesigned to fit the game better. While I can't take credit for most of the UI implementation, I have created/modified numerous blueprints to make things work. The equipment items icons are also not my work.

Main menu. Notice the subtle flicker behind the green buttons (a little hard to see due to compression)

An mock-up of a death screen that didn't make it into the game

Main HUD

Main HUD

Equipment HUD

Equipment HUD

The tutorial is dynamic, adapting to many player actions. Also notice the subtle animation when opening the map. Part of creating the "old CRT" feel

The tutorial dynamically switches between game pad and keyboard + mouse use

Damage indicator and death screen

"Data transfer" progress bar

Forest level map

Forest level map

Map used for traveling between locations

Map used for traveling between locations

Optional context sensitivity for a more minimal UI. The icons will only appear when the stat is low, rapidly depleting, etc.

Inventory

Inventory

Objectives

Objectives

Some of the icons created for the game

Some of the icons created for the game

Early HUD concept

Early HUD concept

Early HUD concept

Early HUD concept

Early HUD concept

Early HUD concept

Early HUD concept

Early HUD concept

UI references

UI references

UI references

UI references

UI references

UI references

Blueprint implementing the progress bar

Blueprint implementing the progress bar

Blueprint implementing the progress bar, continued

Blueprint implementing the progress bar, continued

Part of the blueprint implementing context sensitivity

Part of the blueprint implementing context sensitivity