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Triangular Portal VFX

The effect consists of a Niagara system for the edges of the portal (the beam and the steam/clouds it emits), as well as a plane with a material that I've built using noise textures and triangular masks. I also modified the default post-process lens flares and added a dirt mask. Inspired by the portal in Man of Steel (General Zod's Trial scene). Background is good ol' SM_Rock, meshes in corners are Sci-fi Props by Qwestgamp (https://skfb.ly/6WMuC) licensed under CC BY 4.0

Emissive and opacity material setup

Emissive and opacity material setup

Normal maps material setup

Normal maps material setup

Material function used to modify the UV coordinates and achieve the "vortex" effect

Material function used to modify the UV coordinates and achieve the "vortex" effect

Material Setup

Material Setup

Niagara Setup

Niagara Setup